One thing that isn't entirely clear until players get their hands on Lorcana is how scarce cards can be
The set introduces a new card type too, in the form of location cards representing iconic places from Disney films - such as Peter Pans Jolly Roger or Moanas Motunui - that characters will be able to travel to by paying their associated move cost
On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
Here are some of the most broken single-pip rares in Final Fantasy that you should consider splashing: Dion, Bahamut's Dominant 5/5 flier for , dont worry about having reliable access to as Bahamut: Warden of Light is purely a bonus
Going first has a slight advantage since the starting player has a chance to play cards before anyone else